Man against man defense is the basis for any defense game.

If the players are talented in the man against man the will be good to work together in any defense system.

 

the "action-reaction" counsel should immediately undertake an analysis of striker called "action-reaction".

 

when the player has made a quick "action-reaction" for how defense to stop that term.

 

"Action-reaction "

 

1. It forms       a tall, narrow ...

 

2. Physics      quick, slow ...

 

3. Technology advancement Player

 

4. Health        Tired, damaged

 

Analysis of "action-reaction"

 

1. Form = Tall.

2 Physics = slow.

3 Technology = good jumper,  Gunner

4. Health = Becomes tired after 20 minutes

 

simple analysis reads as follows:

 

defense must deal with aggressive and early access to the player tired skin, and before the player can make his jump. Defense may face hard without much risk that the feints is making progress.