the "action-reaction" counsel should immediately undertake an analysis of striker called "action-reaction".
when the player has made a quick "action-reaction" for how defense to stop that term.
"Action-reaction "
1. It forms a tall, narrow ...
2. Physics quick, slow ...
3. Technology advancement Player
4. Health Tired, damaged
Analysis of "action-reaction"
1. Form = Tall.
2 Physics = slow.
3 Technology = good jumper, Gunner
4. Health = Becomes tired after 20 minutes
simple analysis reads as follows:
defense must deal with aggressive and early access to the player tired skin, and before the player can make his jump. Defense may face hard without much risk that the feints is making progress.